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Obviously, since we were only allowed to play the game at Valve, this is the only system that we've had the chance to play with. The system that I played the game on had these specs: Obviously, Valve was happy to bring me into a controlled environment for ideal playing conditions. It worked for the most part, largely because I was so engrossed with the game that when I came out of my trance I often had to take a moment to get my bearings. I was given a little room to myself where I could close the door, turn off the lights, click my little red slippers, and pretend that I was sitting at home. In order to play the game, I, and several of my colleagues throughout the industry, took a trip up to Seattle to visit Valve in order to have some private time with the title. Valve did not want to send out copies of their game (for fairly obvious reasons) before it was released to the public. It still isn't exactly perfect, but it's about as close as I've seen in my tenure here.īefore I really get into the review, you should know the background of how this game was reviewed. But what it does is set a new height for all other designers of first-person shooters to reach. Half-Life 2 doesn't do anything particularly new it doesn't really innovate in many ways. And once the initial shock of it all wears off and it becomes possible to peel back the polished layers of sight and sound, there is an excellent shooter here. Not only does it engage the mind with mysterious happenings, vagaries, and mostly intelligent dialogue, but also captures the senses with a superb visual style made possible by brilliant technology. What Valve has created is simply a masterpiece - a work of art in the genre.
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It does so many things right in so many ways that it might be possible to write a thesis on the topic of Half-Life 2 compared to other single player shooters. Half-Life 2 is, simply put, the best single-player shooter ever released for the PC. I wanted to make this review short and sweet, but it's hard to stop writing, even when excluding facts that could potentially contaminate an exceptionally well thought-out gaming experience.
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